Local Rules & Points of Emphasis

Share on FacebookTweet about this on TwitterShare on Google+Email this to someoneplease do share...

The following are points of emphasis. In addition, we are listing local rules that have been passed by the Board for 2016 and may differ from those in the green official Little League rules book. Unless otherwise noted, the actual rule is as stated in the 2015-16 Umpire Manual, a copy of which has been provided to all coaches and umpires, and is also in the umpire equipment bag at each field:

Local Rules for All Competitive Leagues

  • The home team has choice of dugout
  • The visiting team provides the official scorekeeper/pitchcounter and is allowed an additional adult in the dugout for this purpose.
  • The Penalty for bat-throwing – whether warning, removal or ejection – rests in the discretion of the plate umpire.
  • A team may start or continue a game with 8 players. There is no automatic out for a team playing shorthanded. In CBO divisions, teams playing with 8 or 9 may bat around if they have not yet scored 5 runs.
  • There is a 10-run mercy rule at all levels. The game must be official; 4 innings completed (Majors and below), 3.5 innings if the home team is ahead OR 5 innings completed (Intermediate and above), 4.5 innings if the home team is ahead
  • If a game ends due to the mercy rule, the umpires may leave, but the coaches of the 2 teams have control of the field (and may continue the game, organize a practice, etc) until warmups for the next game (typically 1 hr before game time) begin. If teams continue to play pitch counts must still be kept and entered in Sportability.

Local Rules for AA

  • The minimum play rule is 9 defensive outs and 1 at-bat. The rule does not apply to a player who arrives late (i.e., after the first pitch) or leaves early. In the post-season, if the minimum play rule is not met, the game is forfeit.
  • Continuous batting order and free defensive substitutions.
  • A team must play 9 players in the field, unless they have fewer than 9 eligible players.
  • Curve balls are not allowed.
  • Regardless of game length, no new inning may start more than 1 hour & 50 minutes after the first pitch. An inning starts immediately after the third out by the home team in the preceding inning.
  • Through March 6, there is no advancing to any base other than on a batted ball (including continuous action following a batted ball) or where the runner is forced to advance (for example, by a walk, the batter being hit by a pitch, or catcher’s interference). Thus, a runner cannot advance on a steal, passed ball, wild pitch, or throw by the catcher to the pitcher or a base, even if the ball goes out of play. Any outs recorded in action involving attempts to advance in violation of this rule stand.
  • After March 9 thru March 16, there is no advancing to home other than on a batted ball (including continuous action following a batted ball) or where the runner is forced to advance (for example, by a walk, the batter being hit by a pitch, or catcher’s interference). Thus, a runner cannot advance on a steal, passed ball, wild pitch, or throw by the catcher to the pitcher or a base, even if the ball goes out of play. Any outs recorded in action involving attempts to advance in violation of this rule stand.
  • During the regular season, no pitcher may pitch more than 3 innings in a game. The limit is therefore three innings pitched or the pitch limit for the pitcher’s age, whichever comes first. In the playoffs, pitch count is the only limitation.
  • The 5-run per half-inning limit is not applied in the 6th inning, or any inning after the 6th

Local Rules for AAA

  • The minimum play rule is 9 defensive outs and 1 at-bat. The rule does not apply to a player who arrives late (i.e., after the first pitch) or leaves early. In the post-season, if the minimum play rule is not met, the game is forfeit.
  • Continuous batting order and free defensive substitutions.
  • Curve balls are not allowed.
  • Regardless of game length, no new inning may start more than 1 hour & 50 minutes after the first pitch. An inning starts immediately after the third out by the home team in the preceding inning.
  • During the regular season, no pitcher may pitch more than 3 innings in a game. The limit is therefore three innings pitched or the pitch limit for the pitcher’s age, whichever comes first. In the playoffs, pitch count is the only limitation.
  • The 5-run per inning limit is not applied in the 6th inning, or any inning after the 6th

Local Rules for Majors

  • The minimum-play rule is nine defensive outs and one at-bat.
  • The Dropped Third Strike rule is in effect
  • Continuous batting order and free defensive substitutions.
  • No nine-year-olds may play in the Majors.

Local Rules for Intermediate and Juniors

  • With District 4’s approval, the Juniors division will draft teams from a combined NOLL and SOLL pool during the regular season.
  • Teams may choose prior to the game if they will use CBO or standard substitution.
  • Before a pitch has been delivered to a batter, the defensive team may announce a no-pitch intentional walk; the pitcher is charged 4 pitches.
  • Regardless of game length, no new inning may start more than 2 hours & 30 minutes after the first pitch. An inning starts immediately after the third out by the home team in the preceding inning.
  • Once removed, starters and non-starters may re-enter the game provided their replacements have completed mandatory play (2 defensive innings and 1 at bat).
  • Players age 14 who play for any HS team (Frosh, JV, Varsity) are moved to Seniors for the regular season.

Local Rules for Seniors

  • Before a pitch has been delivered to a batter, the defensive team may announce a no-pitch intentional walk; the pitcher is charged 4 pitches.

Local Rules for Big League

  • Big League is a District program and therefore is not subject to NOLL/SOLL Boundary limitations or Local/Special League Rules.